See the first 5 minutes as a Troll in Darkspear Isle!
There are no changes to the Troll classes, but the background during character creation now shows their new starting zone.
Trolls (aka trollkind) are a diverse sapient race in Azeroth and can be found in every part of the world. They average seven feet in height and two hundred pounds in weight. Two exceptions to this are the Drakkari and the Zandalari, who tend to be somewhat larger than their kindred. As with other races, there are also scattered trolls who far exceed the normal size range. For further discussion of these outliers, consult the below section on these so-called "monstrous" trolls. There are several races of troll.
Many trolls have no loyalty except amongst their own tribes, with the exception of the Darkspear tribe, Shatterspear tribe, and Revantusk tribe, the former two being part of the Horde, while the latter being allies of them. Darkspear are the playable trolls in World of Warcraft. Although the Darkspear are the weakest and smallest of all the troll races, they are the most cunning and intelligent and can still grow to rather immense sizes. For example, Darkspear Berserkers in Warcraft III were larger even than grunts.
Trolls are often tall, lanky, and muscular. They have both elven and orcish characteristics with their fierce fangs and long ears. Their long arms, strong legs and quick reflexes make them adept hunters. Trolls have only two fingers and a thumb on their hands, and they have only two toes on each foot. Like the tauren, trolls do not wear standard shoes or boots, although while tauren are unable to do so because of the shape of their hooves, trolls are simply more comfortable barefoot.
The forest trolls' bodies can support plant life to a limited extent due to a mutation that took place many millennia ago. A thin layer of moss will inevitably grow on the skin of a forest troll shortly after they are born, giving them their characteristic green coloring. Their moss-like skin color ranges from light green to blue and purple. However, the jungle trolls' bodies are covered in a short, soft fur which cause the trolls to appear purple or gray.
Although enough physical damage will kill them, trolls can regenerate lost limbs and heal grievous physical injuries at an accelerated rate, giving them a large advantage in battle. Trolls are so well known for their regenerative abilities that alchemical mixtures, which induce regeneration in other races, are referred to as "troll's blood potions," despite not actually containing any troll blood. Militant tribes of trolls are efficient killers and have a strong lust for blood. Some may still cling to their heritage of cannibalism and voodoo.
Trolls have a characteristic way of speaking. Words like "yo" (a greeting) and "mon" (man) are common expressions. They speak with varying accents that resemble that of Jamaicans and Cubans. Cuban-sounding accents are more common among forest trolls.
Legends exist that suggest the possibility that the first night elves were pioneering Forest trolls or Dark trolls from the North who settled on the shores of the Well of Eternity. See troll and elven lineage for more information.
About 16,000 years ago (long before the night elves summoned the wrath of the Burning Legion), trolls lorded over much of Kalimdor, which was then a single continent. The Zandalarians were the earliest known trolls - the first tribe from which all tribes originated.
Over time two distinct troll empires emerged: the Amani Empire of the middle forestlands and the Gurubashi Empire of the Southeastern jungles. Smaller tribes lived far North in the region now called Northrend. These tribes founded a small nation known as Zul'Drak, but they never achieved the size or prosperity of the southern empires.
The Gurubashi and Amani empires held some animosity for one another, but they rarely warred. At the time, their greatest common enemy was a third empire — the civilization of Azj'Aqir. The aqir were intelligent insectoids who ruled the lands of the far West. These insectoids were clever, greatly expansionary, and extremely hostile. The aqir aimed to eradicate all non-insect life from the fields of Kalimdor.
The trolls fought the aqir for many thousands of years but never succeeded in winning a true victory over them. Eventually, due to the trolls' persistence, the aqiri kingdom split in half as its citizens fled to separate colonies in the far Northern and Southern regions of the continent. Two aqiri city-states then emerged: Azjol-Nerub in the Northern wastes and Ahn'Qiraj in the Southern desert. Though the trolls suspected that there were other aqiri colonies beneath Kalimdor, their existence was never verified.
With the insectoids driven into exile, the twin troll empires returned to normalcy. Despite their great victories, neither civilization expanded much further than their original boundaries. However, ancient texts speak of a small faction of trolls who broke off from the Amani Empire and founded their own colony in the heart of the dark continent. There, pioneers discovered the cosmic Well of Eternity, which allegedly transformed them into beings of immense power. Some legends suggest that these troll adventurers were the first night elves, though this hypothesis has never been proven.
Aside from their shadowy origins, it is clear that the night elves came to power soon after their discovery of the Well of Eternity. Despite the trolls' attempts to keep them from expanding their territories, the night elves built a strong empire that expanded rapidly across primordial Kalimdor. Wielding magics never before seen by the trolls that remained largely superstitious, the night elves had little trouble demolishing the trolls' twin empires, an act the aqir could not accomplish.
The night elves systematically dismantled the trolls' defenses and supply chains. The trolls, unable to counter the elves' destructive magics, buckled under the onslaught. The actions of the night elves incurred the trolls' long-lasting hatred and disdain. The Gurubashi and Amani Empires fragmented within only a few short years.
Eventually, the night elves' reckless overuse of magic lured the demonic Burning Legion to the world. The demons destroyed much of the night elves' civilization. Though there are no records to indicate that the Legion attacked either troll civilization, it is likely that battles took place across the breadth of the continent.
At the end of this conflict, known as the War of the Ancients, the Well of Eternity imploded. The resulting shockwave shattered the greater landmass of Kalimdor. The center of the continent was blasted beneath the sea, leaving only a small group of broken, single continents. Thus, great chunks of both the Amani and Gurubashi Empires still exist in the present day lands of Quel'Thalas and Stranglethorn (respectively). The Azj'Aqir kingdoms of Azjol-Nerub and Ahn'Qiraj have also survived in present day Northrend and Silithus (respectively).
Both troll civilizations recoiled from the vast destruction of the world they had known. The trolls later rebuilt their ravaged cities and set about to reclaim some of their former power.
The long centuries following the Great Sundering of the world were difficult ones for the troll race. Famine and death were commonplace within the broken kingdoms. The Gurubashi trolls, driven to desperate ends, sought aid from ancient, mystical forces. Though both of the troll kingdoms shared a central belief in a great pantheon of primitive gods, the Gurubashi fell under the sway of a darker one.
Hakkar the Soulflayer (not to be confused with Hakkar the Houndmaster from War of the Ancients), a darker spirit, heard the trolls' calls of distress and decided to aid them. Hakkar gave his secrets of blood to the Gurubashi and helped them extend their civilization across most of Stranglethorn Vale and certain islands of the South Seas. Though he brought them great power, Hakkar demanded souls be sacrificed to him daily. He wanted to gain access to the physical world so that he could terrorize and devour mortal creatures. In time the Zandalari helped the Gurubashi realize what kind of creature they had courted with, and both forces turned against him. The strongest tribes rose up against Hakkar and his loyal priests, the Atal'ai.
The devastating war that ensued between Hakkar's followers and the rest of the Gurubashi tribes was not well-recorded and has mostly been passed on through oral tradition. The budding empire was shattered by the magic unleashed between the angry god and his rebel children. Just as the war began turning away from the trolls' favor, they succeeded in destroying Hakkar's avatar and banishing him from the mortal world.
The Atal'ai priests were eventually driven from the capital of Zul'Gurub and forced to survive in the uncharted swamplands of the North. Within the dense ferns they built a great temple, Atal'Hakkar, in honor of their fallen god, where they continued to worship and serve him.
The rest of the Gurubashi tribes separated after the great civil war had left their lands in ruins. The Skullsplitter, Bloodscalp, and Darkspear tribes set off to claim their own lands within the vast jungles of Stranglethorn. Though a fragile peace had settled over the broken empire, rumors of a prophecy that Hakkar would one day be reborn into the world spread.
One of the oldest wars in the lands of Warcraft was between the forest trolls of Zul'Aman and the high elves. High elves founded their kingdom of Quel'Thalas over ground sacred to the trolls, beneath which lied a ruined troll city. This sparked conflict between the high elves and trolls, and elven magic frightened away superstitious and angry troll warbands. 4,000 years passed before the trolls began to orchestrate an earnest war against the high elves.
The trolls proved very likely to win the war, but humans arrived to aid the high elves. Together the high elves and humans used fire magic to prevent the trolls from regenerating their wounds. The troll armies broke and attempted to flee, but many were chased by enemy forces and eventually killed.
The forest trolls would never fully recover from their defeat, and history would never see them rise as one nation again.