Zone changes

Zone changes and additions in WoW Cataclysm.

Old World 

Leave what you knew of Azeroth behind, ladies and gents, for Deathwing has blasted a path of destruction through everything we once held dear! 

Azeroth will change for all players, regardless of whether the expansion is purchased.

Many classic “Old World” zones have been remade; others have had their quests vastly streamlined (“The terrain is not guaranteed to change in every zone, many zones are likely going to stay the same terrain-wise but the questing will get the clean up.”) 

Loch Modan

No more water - the dam has been destroyed 

* The Farstrider Lodge – flight master added 

* Grizzlepaw Ridge – now inhabited by a named Dark Iron Spy 

* Ironband's Excavation Site – new cave added near here filled with hostile Mechanostriders 

* The Loch – 90% drained dry from destruction of the Dam; where the troggs used to be is now a Twilight camp 

* Mo'grosh Stronghold – yes, you can see an enormous tower from the Twilight Highlands above the Stronghold; no, you cannot fly to it 

* Stonesplinter Valley – new deep cave system to the left as you enter; cave system taken out up the second hill 

* Stonewrought Dam – hole punched into it; taken over by Dark Irons 

* Other – deep chasm separates normal entry between Loch Modan and the Badlands; Mosshide Gnolls now inhabit the areas west of Thelsamar 

* New Pets – Loch Buzzard, Golden Eagle, Bobcat (BE starter), Hill Fox

Moonglade

* No noticeable changes as of yet. 

Mulgore

* Bael'dun Digsite – Dwarves are all dead; area taken over by Agitated Stone Spirits 

* Brambleblade Ravine – the area before this is now known as the Thorn Snarl, primarily consisting of scorched earth, a large lake, and an ongoing fight between the Tauren and Quillboar 

* Camp Narache – to the west rises Fargaze Mesa; a road now leads north to the remainder of Mulgore 

* Red Cloud Mesa – Seer Graytongue’s tent is burned down; the original exit to the remainder of Mulgore has been covered by a rockslide – all that remains now is taken over by the Quillboar in a nest of brambles dubbed Thornmantle’s Hideout 

* Red Rocks – Lorekeeper Raintotem has been moved from here to due west of here in a new Horde camp (hub), Camp Sungraze; in the hills above Red Rocks is an empty cave system as well as an abandoned Tauren camp nearby 

* The Venture Co. Mine – Supervisor Fizsprocket is now located at the front of the mine 

* Wildmane Water Well – there is a Grimtotem camp with a road that leads above Stonetalon Mountains called Stonetalon Pass (though there is no way to continue on to Stonetalon Mountains from the road) – the Grimtotem and Thunderbluff Tauren are fighting for the road 

* Other – The Great Gate now separates Mulgore from the Southern Barrens; most of the Water Wells are now roamed by the Grimtotem 

Redridge Mountains

* Alther's Mill – taken by Blackrock Orcs with very large Worg pen 

* Blackrock Pass – now patrolled by Blackrock Orcs and elite named mob 

* Lake Everstill – Camp Everstill added on East side; flight path; dock repaired on East side of bridge; now has Freshwater Eels 

* Lakeridge Highway – Gnolls have more camps SE of Lakeshire; stealthed Blackrock Hunters further down the road 

* Lakeshire – bridge is completed! 

* Redridge Canyons – elite Ettins added to area (giant-type mob); Yowler has an open-air den of his own now 

* Render's Valley – Blackrock camp established with towers and elite mobs, including riders on dragons 

* Shalewind Canyon – flight path added 

* Stonewatch – ‘back door’ bridge has been destroyed; Keeshan’s Post established across from front entrance with impaled orcs; all of Stonewatch, including the Post, seem abandoned – likely a phased area 

* Three Corners – tower has been erected here with guards 

* Tower of Ilgalar – sealed by magical ‘gate’; likely phased 

* Other – there’s now a highway that runs from the Burning Steppes to the Swamp of Sorrows above the NE section of Redridge; all dragonlings have been removed 

* New Pets: Dire Condor, Redridge Fox, Redridge Fox Cub, Forest Stalker (Fox) 

Silithus

* No noticeable changes as of yet 

Silverpine Forest

* Beren's Peril – SE of here an open wall of Forsaken design separates Silverpine from Hillsbrad Foothills 

* The Dead Field – it appears this has been replaced with a new Forsaken encampment, the Forsaken Rear Guard 

* The Decrepit Ferry – plaguespreaders are on and leading up to the ferry dock 

* Fenris Isle – Rothide Gnolls are gone, replaced by Hillsbrad Refugees 

* The Greymane Wall – now open; refugee camp is gone 

* The Ivar Patch – NE of here is a new hub called the Forsaken High Command 

* North Tide's Run – now the North Tide’s Beachhead, where Worgen have successfully destroyed several Horde ships and war machines 

* Olsen's Farthing – hills between this area and The Sepulcher have been opened; appears to have been taken by the Forsaken for a bit, but now is under the control of Bloodfang Stalkers 

* Pyrewood Village – north of here is now called The Forsaken Front; area around here is now charred from battle; a road leads from the Village to Gilneas through the Greymane Wall (though not to Gilneas City), and the area beneath the road is flooded 

* The Sepulcher – all buildings replaced with Forsaken architecture; now has a proper road leading to it 

* The Shining Strand – taken by the Forsaken – Murlocs are gone 

* Other – the road running through Silverpine has been greatly improved; an open wall now separates Silverpine from Tirisfal Glades, built with Forsaken architecture, and there are several plaguespreaders at the entrance; a new elite mob wanders the west shores of Silverpine, the Forest Ettin; all the Dalaran-type mobs seem to be holed up in Amber Mill now and are not on the main roads 

* New Hunter Pets – Skitterweb Lurker (Spider) 

Searing Gorge

* Blackrock Mountain – due north of here is what appears to be a neutral quest hub, complete with flight master and inn 

* Other – the area between Searing Gorge and Dun Morogh is now a deep chasm 

 Stonetalon Mountains: Eruptions decimate the landscape, spreading the flames of the Charred Vale even further. The goblins have cut through the mountains, forming a valley that leads into Ashenvale. This valley runs where the tunnel between Ashenvale and Stonetalon was. A mountain has also collapsed in the Charred Vale, allowing access to the sea. 

* The Charred Vale – finally lives up to its name; mountains opened to the sea and filled with lava, black dragons, and fire elementals; path to Desolace is intact; path to Sunrock Retreat intact, though a fork to the right now leads through a Highborne undead area, the Ruins of Eldre’thar, and on to Sishir Canyon 

* Cragpool Lake – now home to an enormous fish, Cragjaw; the last of the Venture Company in the area appear to have remained here; high above the Venture Company structure and in the mountains is an abandoned human camp near a lake with a decayed boat 

* Grimtotem Post – to the east and high in the hills is the Alliance quest hub of the Northwatch Expedition Base Camp with flight master, inn, and mine; to the east of the Base Camp is the Horde-controlled strip mine, the Unearthed Ground, which appears to have been taken by force from the Dwarves; all Grimtotem areas, including the Grimtotem Post, appear to under attack by the Horde 

* Malaka'jin – an expanded quest hub with flight master; it is from here the Horde launch their attacks against the nearby Grimtotem areas; The High Road from the Southern Barrens connects here 

* Mirkfallon Lake – taken over by the Horde, with a Goblin-themed establishment with an oil platform and flight master; a path over the hills joins Mirkfallon with Windshear Crag; to the SW of the Lake is an Alliance post, Mirkfallon Post, manned by Night Elven Rogues, complete with a flight path 

* Sishir Canyon – appears to have been opened up near Webwinder Path and invaded by spiders 

* Stonetalon Peak – full of invading tentacles and Corrupted Sentinels; Alliance have a new town, Thal’darah Overlook, to the SE of the intact Talon Den; opposite Thal’darah and very high in the mountains is a new Horde establishment, with flight path, called Cliffwalker Post, accessible by lift; the mountains south of Stonetalon Peak have opened into two new areas: the northern most is Battlescar Valley where the Horde and Alliance are fighting, and the new area adjoining this is Thal’darah Grove – beyond which lies Farwatcher Glen, another Alliance controlled hub with flight master manned by Night Elves and Worgen 

* The Talondeep Path – now the Talondeep Pass, a path blown open in the mountains between Stonetalon and Ashenvale; appears to be primarily Horde-controlled; Trueshot Point sits on the western side, Alliance controlled with sniper cannons 

* Webwinder Path – Horde have barricaded the road close to Boulderslide Ravine, though it is easy to walk around 

* Windshear Crag – the entrance has been taken by the Alliance and Windshear Hold established with an inn and flight path; the SE of Windhsear Hold and across the Crag the Horde have established Krom’gar Hold, with their own inn and flight master, and also their own mine; Goblin and Gnome machines fight in the valley below 

* Windshear Mine – taken by the Horde 

* Other – mobs added to the area include Rams and Eagles; far to the East of Windshear Mine, high in the mountains bordering The Barrens is an abandoned Tauren hut with a large peace pipe – the is also a large lake nearby with a Tauren canoe; the Night Elf and Tauren ruins above the Talon Den are still there 

Stranglethorn Vale

Now divided into two separate zones!

Northern Stranglethorn

* Grom’gol – the lands just south of here have collapsed into a large whirlpool 

* Nesingwary’s Expedition - now a large encampment with a proper road leading to it 

* Venture Company Base Camp – all deforested 

* Ziata’jai Ruins – just south of here is a new Alliance camp with flight path 

* Zul’Gurub – empty ogre camp with lake in the south; new troll-themed Horde encampment just south with flight master 

* New Pets - Vale Howler (Monkey) 

Cape of Stranglethorn

* Crystalvein Mine – no longer surrounded by hills, thanks to collapse into watery chasm at northern end (separating CoS from NS) 

* Gurubashi Arena – mobs behind arena have been changed (uncertain where Tethis is now); new PvP quest added 

* Mistvale Valley – north of here is a new Alliance encampment put together by the Explorer’s League, with flight path 

* Ruins of Jubuwal – zombies seem to have spilled out and now inhabit both sides of the road 

* Southern Savage Coast – along the coast near Gurubashi is now a Goblin-themed Horde town; further south where you hunt naga the naga now have proper structure along the shore and in the hills 

* The Crystal Shore – massive oil pipes have been erected in the water 

* Other – north of Booty Bay there is now a Bloodsail Recruiter in the hills (no clue what he does) 

* New Pets – Skymane Bonobo (Monkey) 

Swamp of Sorrows

* The Harborage – flight master added, slight redesign 

* Misty Reed Strand – judging by the flags, it looks as if a pirate encampment is being added at the southern end; at the very northern end is a new neutral Goblin town, complete with flight master and port, though it is unclear at this point where the boat travels to, presumably the new port at Gadgetzan in Tanaris 

* Pool of Tears – from here to the east has been flooding and is now open to the sea 

* Sorrowmurk – an as yet identified encampment rests here; nearby on the shore is what appears to be a pirate encampment, judging by the flags – further into the water is a pirate ship 

* Stonard – far to the NE is a new as yet unnamed Alliance town with a flight master 

* Other – there appear to be more torch-lit paths and bridges twisting through the swamp 

Tanaris

* Dunemaul Compound – to the NE is a small Horde camp, the Dunemaul Recruitment Camp 

* Eastmoon Ruins – taken by the Southsea Pirates 

* Gadgetzan – both flight masters have been brought inside the city; the lands east of here have been flooded and a dock now sits on that side of the city – the boat is functional but the destination hasn’t been set at this time; Southsea Pirate ships form a blockade further out; out the north gate a ship is being constructed 

* The Gaping Chasm – on the northern ridge is a neutral quest hub with flight master called Bootlegger Outpost 

* Land's End Beach – east of Uldum the mountains have collapsed, connecting that end of the beach to the remainder of Tanaris; a small Alliance camp sits here, Steelspark Beach, manned by Gnomes; further down the beach is a camp of Bilgewater survivors, stranded on the beach 

* Lost Rigger Cove – under attack by both Goblin and Gnome forces 

* Sandsorrow Watch – cave nearby with large scorpid named Gargantapid; the northern most part of Sandsorrow is now a neutral quest hub 

* Southbreak Shore – the Southsea Pirates have extended their camp down the shoreline with more boats and tents 

* Southmoon Ruins – south of here is an Alliance quest hub with flight master, Gunstan’s Dig; it appears the Horde and Alliance are fighting over the ruins 

* Steamwheedle Port – flooded with survivors clinging to tops of buildings 

* Thistleshrub Valley – mobs have vanished, but there is a new quest giver here named Adarrah (level 82), and a large stone pathway that is presumably part of a nearby instance (can’t be flown into) 

* Uldum – the doors are now open 

* Valley of the Watchers – SW of here is a Blood Elf Horde hub with a flight master, Dawnrise Expedition 

* Waterspring Field - flooded 

* Zalashji's Den – though the name still exists, nothing of the cave can be found 

* Other – some new mobs can be found here, including elite Dune Worms, Sand Rattlers, and Sand Lashers 

* New Hunter Pets – Basking Cobra, Sunburst Adder, Dunemaul Broodlord (Scorpid) 

Teldrassil

* Dolanaar – flight path added 

* Gnarlpine Hold – filled with corrupted mobs that swarm down the hill towards the Pools to fight the ancients 

* Lake Al'Ameth – ‘Strange Fruited Plant’ from Gnarlpine Hold has been moved here 

* Rut’theran Village – half destroyed; boat to SW sails from here 

* Shadowglen – target dummies and mailbox added 

* Other – both Denalan and Rellian appear to ex
ist in two places at once – where the Skinning/LW trainers are there is a place where both of them are together - this is likely due to Blizzard''s desire top cut down on some quests' travel time 

Thousand Needles

* Camp E'thok – submerged; NW of here is a Horde encampment with flight master (phased) called Westreach Summit 

* Darkcloud Pinnacle – slightly NE of the Pinnacle a path has collapsed in the high hills, allowing access to Razorfen Downs 

* Freewind Post – apparently taken by the Grimtotem; at the base of the Post is a very small camp of both Horde (Tauren) and Alliance (Night Elf) NPCs, who seem to be working in conjunction to drive away the Grimtotem 

* The Great Lift - destroyed 

* Highperch – slightly flooded 

* Mirage Raceway – underwater; now a giant boat sits in the flooded area with a neutral quest hub with flight path, Fizzle & Pozzik’s Speedbarge; SE of here along the high ledge is Tirth’s Haunt, where Magus Tirth is now Mad Magus Tirth and is constantly attacking “Plucky” Johnson, who is the new vendor of the Ancona Chicken 

* Rustmaul Dig Site – now known as the Rustmaul Dive Site 

* The Screeching Canyon – submerged; in the hills above there is a large, as yet populated or named Twilight encampment 

* Weazel's Crater – now submerged; the hills east of here have collapsed and opened to the sea; on the high ledge to the south of the opening is a Southsea Pirate area known as Southsea Holdfast; to the slight north of here on the opposing high ledge is Splithoof Heights where the Galak have moved – it appears they are neutral at first; to the NW of the former crater is a path high in the hills that leads to Dustwallow Marsh with a platform overlooking Thousand Needles 

* Windbreak Canyon – submerged; south of here is another as yet unnamed and unpopulated Twilight establishment 

Tirisfal Glades

* Brill – completely redesigned using Forsaken architecture; now has a flight path 

* The Bulwark – fortified and rebuilt with Forsaken architecture; Horde flight path added 

* Garren's Haunt – plaguespreaders and a quest hub added 

* Solliden Farmstead – the Scarlet Crusade have expanded their fortifications west of here to include a new area called the Scarlet Palisade 

* Stillwater Pond – west of here is a new hub called Calston Estate 

* Other – now an open stone wall that separates Tirisfal from Silverpine Forest, constructed with Forsaken architecture 

Un'Goro Crater

* Fire Plume Ridge – to the NW is a neutral hub with flight master called Mossy Pile 

* Fungal Rock – A-Me 01 is now outside by a new waterfall and pond 

* Golakka Hot Springs – new quest NPCs added, area includes new mobs, Steaming Fury 

* Ironstone Plateau – below here is a new area called The Rolling Gardens, full of Bloodpetals and new trees; above the Plateau is an area called The Shaper’s Terrace, not to be confused with the one that connects with the Waygate – inside the building is an elite level 85 Titan NPC, Nablya (The Watcher) 

* Marshal's Refuge – Stone Guardians have overrun the Refuge; the NPCs have been located to a new camp SE of Fire Plume Ridge, Marshal’s Stand, which now has an innkeeper 

* Terror Run – a small path leads up to a new elite devilsaur, the Devilsaur Queen 

Western Plaguelands

* The Bulwark – redesigned with Forsaken architecture 

* Chillwind Camp – the building here is now complete 

* Crypt – devoid of any mobs 

* Dalson's Tears – renamed Dalson’s Farm; regrown and tended by the Cenarion Circle; the nearby neutral hub is known as The Mender’s Stead, and it appears there will also be a neutral flight path 

* Felstone Field – taken by the Alliance 

* Hearthglen – taken by the Argent Crusade 

* Northridge Lumber Camp – now controlled by the Argent Crusade; quest hub 

* Ruins of Andorhal – retaken by the Alliance in the SW – the buildings at this entrance are rebuilt; taken by the Horde in the NE and redesigned with Forsaken architecture; judging by the size of both establishments they may have inns and flight masters 

* Sorrow Hill – retaken and rebuilt, filled with Withdrawn Spirits 

* Thondroril River – neutral flight path added to this side of the river near the bridge separating this zone from the Eastern Plaguelands 

* Uther's Tomb – beautiful lush pathway leading to the tomb lined with hedges 

* The Weeping Cave – just south of the cave is a new area called Malicia’s Outpost, which is filled with caged animals and mobs that appear to be loyal to the Twilight Cult; the cave itself is now filled with many Unholy Corpuscles, ooze-like mobs 

* The Writhing Haunt – empty and largely regrown 

* Other – many of the areas once owned by the Scarlet Crusade around Hearthglen are infested with Redpine Gnolls; there appears to be no Scarlet Crusade presence any longer within the zone; the Western Plaguelands are largely lush now, with the few undead areas left those of Gahrron’s Withering, the Weeping Cave, and the Ruins of Anderhol; new sound files have been included for the zone 

* New Hunter Pets – Bullmastiff (appears to be Horde-only) 

Westfall

* Alexston Farmstead – partially a sinkhole now, along with entrance to Gold Coast Quarry 

* The Dust Plains – tower to the SE now taken by mercenaries 

* Furlbrow's Pumpkin Patch – reclaimed with flight path 

* Jangolode Mine – taken by Kobolds 

* The Jansen Stead – reclaimed by drifters and homeless 

* Moonbrook – retaken, now with flight path 

* Sentinel Hill – almost completely walled in, inn roof is repaired 

* Other – Old Blanchy is dead (I won’t ruin the quest); Unbound Cyclones in various places that will throw you into the air; seems there are no Defias to be found anywhere outside VC 

Wetlands

* Angerfang Encampment – it appears the mobs here have received a skin overhaul 

* Direforge Hill – the mobs here have fled and the area is now overrun with Smouldering Ooze and Rampant Fire Elementals; west of here are more new mobs: Mouldering Mirebeast and Marsh Lasher 

* Dragonmaw Gates – past here is now the Twilight Highlands 

* Dun Modr – now has a flight path; fought over area now seems to be inhabited by dwarves loyal to the Twilight Cult (who were, evidently, loyal to the Cult all along and not really Dark Irons); in the hills above here is what appears to be a crashed zeppelin 

* The Green Belt – the Greenwarden is still here, but now a night elf-themed camp has sprung up around him called the Greenwarden’s Grove, complete with a flight path; the area to the east of here is now overrun by Ebon Whelps, Ebon Slavehunters, and Dragonmaw Whelpstealers – it is unknown as of this time whether the Tiny Crimson Whelpling will still drop form these new whelps 

* Ironbeard's Tomb – a very small Dark Iron camp has been set up to the NW 

* Menethil Harbor – flooded but reinforced with sandbags 

* Menethil Keep – has been taken over by Dark Iron Dwarves 

* Mosshide Fen – largely flooded due to the destruction of the Stonewrought Dam in Loch Modan; the Gnoll camp closest to Dun Algaz has been taken over by Silty Oozelings, with a Dwarven camp established nearby called Slabchisel’s Survey; new mobs in this area include the Flood Elemental and Displaced Threshadon; all the Gnoll camps appear to have been destroyed 

* Saltspray Glen – the Gnoll camps are being fought over by the Gnoll and Dark Iron Dwarves; further to the west the Gnolls seem to have control over their camps; where Fradd Swiftgear is there is now a more fleshed out camp, complete with an inn 

* Thelgen Rock – in the hills above the cave is a medium sized lake 

* Whelgar's Excavation Site – taken over by Paleolithic Elementals and Living Fossils, as well as having Sarltooth as one of the undead fossils and now a rare spawn; Whelgar himself has abandoned the site for a camp just off the main road, complete with a flight path 

* Other – the ‘Dwarven Farm’ is accessible by flying mount 

Winterspring

* Darkwhisper Gorge – now a part of the Mount Hyjal zone; Vi’el, the Felcloth vendor, has been removed, as has his cave; bridge leading here has collapsed 
----- 
Capitals: 

-
Darnassus - the Worgen district is being added here, not SW! 

* Rut’theran Portal – a flight path has been added here; boats go to Azuremyst Isle and Stormwind City 

Exodar

* Portal added to SW 

* Seat of the Naaru – the flight master has been moved here


Ironforge

* not yet implemented; the king is missing from the High Seat, and Ironforge seems to be ruled by a council now: Muradin Bronzebeard, High Thane Falstad Wildhammer, and Moira Thaurissan (with a baby by her side) 

Orgrimmar

* Valley of Strength – the inn is much bigger and now has a well-stocked bar; Gamon is still here; Auction House redesigned and run by Goblins; Grommash Hold is in place of the bank, and the bank has been moved closer to the entrance, also run by Goblins; on tne NW side there is now a proper building containing a forge and anvil; on the north side there is now a tunnel running to the Cleft of Shadow and Valley of Wisdom 

* The Drag – now open-air, parts of which seem to be under construction; also a small pond near the center with a dock 

* Valley of Honor – the lake has lost its secluded corner; what looks to be the makings of a second Auction House are near the lake; where the Engineering trainer used to be is now a waterway, and all trainers are now condensed into the remaining, expanded buildings (the Engineering trainer up the hill); near the back end of the valley is the path leading to Azshara 

* Ring of Valor – no longer accessible; there is now a proper building for Hunter trainers 

* Valley of Wisdom – the Tauren district, complete with Tauren architecture, an Auctioneer, Banker, and an Inn in place of Grommash Hold 

* Grommash Hold – moved to the Valley of Strength where the bank used to be 

* Valley of Spirits – the watery Troll district, complete with Troll architecture, an Auctioneer, Banker, and an Inn; there is a nearby tunnel that connects this valley with the Valley of Wisdom; connected to the south of this is the new Goblin district, the Goblin Slums 

* Other – the zeppelin towers to the Undercity/Grom’;gol, Northrend/Thunder Bluff, as well as the flight master, flying mount trainer/vendor have been moved to a high plateau between the Valley of Strength and Valley of Wisdom 

Silvermoon

* no noticeable changes as of yet 

Stormwind

* Canals – Canal Crabs added 

* Cathedral Square – gazebo added behind cathedral – looks like it might be for weddings; city cemetery added nearby, very large; Cathedral has room only on right now, also has a path leading beneath with 80+ level mobs 

* Dwarven District – bank, auction house, and inn added 

* Mage Quarter – path added to cut across quarter, rather than up and around 

* Old Town – Command Center and SI:7 in same outdoor area (different buildings); riding instructor added here for ground mounts 

* Park – completely destroyed 

* Stormwind Keep – path leading to throne room now open air and redesigned (grand walkway, fountain); throne room redesigned; garden area before the Library now has a view overlooking a lake 

* Trade District – Auction House and Bank both revamped; riding instructor added for flying mounts (at flight master) 

* Other – several water areas have been added near the Dwarven District and Stormwind Keep; unknown what their use is at this time; Portal added to Exodar 

Thunder Bluff

* No noticeable changes as of yet 

Undercity

* no noticeable changes as of yet, though players can now fly throughout the entire Ruins of Lordaeron on their mounts 

Starting Zones

All starting zones will all be reworked to some extent to make them more interesting - two races in particular "who have felt a little disenfranchised" will get some special attention (yeah, we know who they are!) 

As part of the lead-in to Cataclysm, the trolls will launch an assault on the Echo Isles, while the Gnomes will attempt to claim Gnomer starting areas!

Menethil Harbor: before and after


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WoW Cataclysm launched

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