General Information
Level Cap raised to 85
New Race/Class combinations: Blood Elf (Warrior), Dwarf (Shaman, Mage, Warlock), Gnome (Priest), Humans (Hunter), Night Elf (Mage), Orc (Mage), Tauren (Paladin, Priest), Troll (Druid, Warlock), Undead (Hunter); will not be available before launch
Two new races - Goblins and Worgen
Mastery
No new talents (we will be able to spend our 5 new talent points in the existing trees, they just will not be extended)
No new classes
Deathwing is the main threat this time around.
Mounts
Flying Mounts: now usable in the newly revamped Old World; Unknown at this time: if in all areas, if at all levels, if there will be an ‘unlocking’ requirement similar to Wrath.
Underwater Mounts are coming!
Possibility of multi-passenger flying mounts!
Will be an underwater transport system manned by Gnomes and Goblins; Submarines as big as the ships in Icecrown
310% training will be available; price/location unknown; will scale for all flying mounts once purchased! Unknown whether those with 310% fliers will be grandfathered in.
New Races
Worgen
Worgen, the new Alliance race, will have their own district in Darnassus. They have a worgen form and a human (cosmetic) form; when in combat the worgen will always shift to the worgen form.
Worgen will have access to all classes except paladin and shaman.
Racials: Darkflight: allows the worgen to temporarily increase their movement speed by 70%, and can be used every three minutes; Aberration: reduced duration from the effects of curses and disease; Flayer: bonus to skinning, as well as the ability to skin faster and not use a skinning knife; Viciousness: 1% bonus to damage
Starting Zone: Lost Isles
Mount: Roadster
Goblins, the new Horde race, will have a city (not confirmed to be a capital)in the revamped zone of Azshara.
Goblins will have access to all classes except paladin and druid.
Racials: rocket belt that allows players to activate one of two rocket abilities every two minutes - enables the player to jump up to 20 yards or shoots rockets at an enemy player within 30 yards; every 30 minutes the goblin can summon a pack hobgoblin, which will act as a personal servant granting bank access. Goblins also gain a bonus to their alchemy skill, and should a player decide to become an alchemist there will be an increased benefit from drinking health and mana potions. Additional passive goblin racials include a permanent 1% increase to attack and casting speed, and because of their knack for mercantile affairs, goblins will always receive the best possible gold discount regardless of reputation.
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